"We saw the success that 'Fight Night: Round 4' had implementing the physics into their gameplay and the emerging organic gameplay it represented, really making every fight open-ended. Hockey influenced by a boxing game? That's right, as according to Ramjagsingh, when gamers hit the open ice with "NHL 11's" new real-time physics engine, the old adage "went to a fight and a hockey game broke out" will take on new meaning. I recently caught up with producer Sean Ramjagsingh to break down the five biggest gameplay improvements hockey heads should expect when the game drops September 7. So what does the team at EA Sports have planned for the "11" version of their game? For us, it's not about the hockey category, it's about growing the sport and winning more Sports Game of the Year awards because that means that we're among the best sports games in the world and that's our goal." "That's how we approach the 'NHL' franchise every year. "We're not only trying to make the best hockey game out there, we're trying to make the best sports game period. "Our competition has always been games like 'FIFA' and 'MLB: The Show,'" he explains. So to the game's creative director, David Littman, it doesn't even matter that this year the game faces no direct hockey game competition on the Xbox 360 or PlayStation 3 (2K Sports is only making "NHL 2K11" for the Wii). Over the last three years, EA Sports' "NHL" franchise has won 22 Sports Game of the Year awards from various publications.
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